Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Monday, January 08, 2024

Painting - Rhys - Challenge XIV

  This entry is mostly Space Marines. I also have some more of the yucky to paint elves. I'm also adding my second Denethor model, a Greek hoplite and some Chaos Dwarf (Abyssal Dwarf) artillery.

First up are more of my new Space Smurf army.

My dad got me this model in Canterbury when he was in the UK in 2022. He built if for me right before the Challenge.

Monday, January 01, 2024

Painting - Rhys' second entry

 This is Rhys' second entry to the Challenge. He painted four different things this time. Some fantasy and some sci/fi.

First up is the commander for his High Elves.

Very fancy model. Rhys wanted him to stand out with gold.


Friday, December 29, 2023

Painting - AHPC XIV

 My name is Rhys and I'm 19 and special needs. This year I really got into painting, I love it so much. I'm super excited to be part of the Challenge this year.

My first entry is three Space Marine snipers from Games Workshop. My dad tells me these count as 28mm even though they are bigger than they used to be.

Space Marine snipers.

Friday, January 17, 2020

The Games that Define Us - Re-post

This is an old post of mine, from 2012, that I just re-read. It made me think, again, about the influences in my games as well as how Rhys has been influenced as he grows up with gaming.


The idea is to talk about ten games that define you as a gamer.  Some interesting things have come out of it.  More North American gamers seem to have gotten in through RPGs, whereas the UK gamers seem to have come into it through GW.

In my case, I definitely follow the trend, coming to GW late in my gaming life.  There are some on my list that I have not seen anywhere else.  Others seem to be on every list.




Sunday, January 29, 2017

Entry 8 - 7th Challenge - A mix of models and some go backs.

This entry is an eclectic mix of models that have been getting bits of paint here and there and were close to finished. I like to keep spare models on the painting desk to soak up the bits of paint that are left after working on a unit. At a certain point they reach critical mass and I just finish them off.

The first entry does not count for today. It's the Celt unit from a week (2 weeks?) ago. I went back and finished the backs of the shields, since if I don't do it now it'll never happen.


Thursday, December 29, 2016

Dwarf Warrior Throng

This is another Ebay find. In addition to wanting one of each elite Dwarf regiment I wanted to fill out the ranks of the regulars. For this I needed more warriors and this regiment was another steal; $15 dollars for twenty, assembled and mostly primed.

A fully painted rank and file Dwarf Regiment. We're getting places now.

Wednesday, December 28, 2016

Dwarf Thunderers - Ebay repaints

I recently spent some time on Ebay filling in some blanks in my Warhammer Dwarf army. While I was mainly looking for the elite infantry regiments I found a few deals on other models that I couldn't pass up.

This first regiment is ten of the metal Thunderers. I love these models and just had to have them when I saw them for a reasonable price.

The business end of Dwarfen fury.

Friday, December 23, 2016

Entry 2 - 7th Challenge - 1 Dwarf Lord

This entry is a single Dwarf Lord from GW. He was painted to accompany the two units and two artillery pieces that I finished right before the Challenge. The units were Ebay re-paints so wouldn't count and the artillery were sitting there mocking me and needed to be done.

I had not planned on painting this guy but I pulled him out to use in role playing and he is such a handsome model that I just had to throw him in.



Wednesday, December 21, 2016

Dwarf Artillery

Before the challenge started I finished up two dwarf artillery pieces. I'm not sure why I didn't wait for the Challenge and I also am not sure why I didn't paint the crews for them at the same time.

Dwarf Flame Canon

Monday, January 04, 2016

Nostalgia bonus entry for 5th AHPC - 28mm goblin spider chariot

This is my entry for the first bonus round of the 6th annual Analogue Hobbies Painting Challenge - Nostalgia.

I wasn't sure what to paint for this bonus round, and honestly had decided to give it a pass. Over the last week I've been reading through people's end of year/beginning of year posts (I love 'em). As I was preparing my own, something came to fruition in my tiny little brain. The death of Warhammer this year had made me (and many others) sad. It got me thinking to when I first started formal wargaming, with GW and Warhammer 6th Edition.


Monday, December 15, 2014

Entry 3 - Challenge - Bonus round: Cold

The first bonus round was themed: Cold.  These are each worth 50 points but, more importantly, are where you see some of the very best work in the challenge.  Competitors will often build dioramas and put extra love and attention into these entries.  I'm ahead of schedule this year so I had time to spend a bit more

This one was so obvious to me that I just had to go with it.  Villains and cold together made me think of a Dark Elf Cold One Knight.  The model is one of GW’s better efforts.  These are a huge improvement over the old models.  



Tuesday, January 29, 2013

Warhammer Wood Elves

Here are the pictures of the Wood Elf army I recently received as a gift/bequest.  There is not a lot to it, and no paint on it at all.  This leaves me with questions and opportunities.  For a couple of reasons, it's very important to get this army just right.

The full army.

Monday, January 21, 2013

A late Christmas gift

The other day my friend asked me to come over after work.  I always make time for this particular friend, and so headed straight there.  When I arrived he said that he had my Christmas present for me.  On his kitchen table was his Warhammer Chaos army.

That's five units of Chaos warriors and four units of Marauders.  


Tuesday, June 12, 2012

Four month plan +

There's a lot I want to do this year, since I'm trying everything that catches my fancy for twelve months.  I've called it the year of rules but I'm also dabbling in scales, mediums and genres.  The only real rule I have is that all of my gaming activities have to be games.

This year I'm deliberately being a gaming magpie.

Tuesday, June 05, 2012

The Games that Define Us

An interesting tide is sweeping our small section of the blogosphere.  I refuse to use the M word (meme, there I did it, but only this once).  It started with the Frontline Gamer, whose blog I've pimped out before.  Several others have done it as well.  The topic has been bubbling around in my mind for a couple of weeks now, and it's finally germinated into something.

The idea is to talk about ten games that define you as a gamer.  Some interesting things have come out of it.  More North American gamers seem to have gotten in through RPGs, whereas the UK gamers seem to have come into it through GW.

In my case, I definitely follow the trend, coming to GW late in my gaming life.  There are some on my list that I have not seen anywhere else.  Others seem to be on every list.



Monday, July 05, 2010

More on 8th edition Warhammer

I have played three more games of 8th Edition Warhammer since my last post.  It just gets better and better.  I got in two 1000 point games and a 1500 pointer.

The first 1000 points was against demons.  It was my first time playing them since they got their own book.  Things were going pretty well until the Blue Scribe got behind my line and got off the Vortex spell.  Half of my army died in that one round, including General "I always roll once worse than what I need and now I'm dead" who will not be missed.

After that the game was pretty much over.

The next game was against High Elves.  Rob had a big block (30?) of Lothern Sea Guard, some archers and some swordmasters, all lead by a mage.  I dropped a perfect shot on him from my Rocket battery and killed all but one LSG and the mage.  That was the first shot of my second turn.  Game over.  Now we all understand why big blocks my not be a no-brainer.  They probably still have their place, but there is a lot to be said for redundancy.

The third game was 1500 points vs Autret and his Vampire Counts.  My dice were a little bit above average, his were crap.  I channeled an extra dice in five times during the game.  I had a couple of turns where I had more dispel dice than he had casting dice, which is very bad for VC.

This was my first game against VC as well.  They were just as hard as I expected.  They also died really fast to my light spells.  Shooting in two ranks was awesome.  My cannon killed one of his vampires on the first shot of the game, which didn't help him out all.  His dire wolves got a first turn charge (he went second) on my mortar, in a building and wiped it, then failed four of five difficult terrain tests and lost all but one dog. 

I learned a lot more about the rules and about VC.  I also got to teach another person the new rules, so we have five or six people who have played them now.

This weekend we will be running some events to get everyone going on them, so it should be a fun time and a great way to get even more people to play.

Thursday, June 24, 2010

Accomlished this week.

It was a busy week.  I got a lot done and played my first game of Warhammer 8th edition.  I began the week by finishing base coating my Warhammer trees.  I then got the first coat of dark brown paint on them.  Two more, dry brushed, coats and the trunks will be done.  After that it is down to the bases and, finally, the leaves.  I have nine trees to do all told.  These need to be done for September for the Mayhem in the Mountains LotR tournament we are hosting at Collectormania.

The next thing to be done was base coating my Sorylian fleet for Firestorm Armada.  I hit them with Army Painter Desert Yellow primer.  They will be bleached bone and some shade of blue, as yet undecided.  Bleached bone is my favorite color and seems to end up in most of my armies somewhere.  The bases and flight stands are black.  I need to drill a hole in the end of the bases and in the ships and glue a pin into the base.  Magnets and other such attachment methods all sound nice but are too much work at this point.

The next project was assembly on my M10 3" GMC Tank Destroyer Platoon for Flames of War.  This involved cleaning and gluing two M10's two jeeps and an M20 utility scout car.  There are crews for all vehicles and two dismounted carbine teams.  I still need to clean the flash off of the crews and mount the carbine teams on their bases.  That will happen at the same time as the infantry company gets stuck to theirs.

The third project of the week was making my new Faramir, Prince of Ithilien.  I don't like the new model very much.  I also didn't think a lot of the mounted model of my mounted Faramir blister.  Easy fix.  I glued the shield from a Warrior of Numenor to the mounted Faramir model.  Boom!  Bob's your uncle.  Done.

In preparation for Fantasy 8th edition, which I am super excited about, by the way, I borrowed the book from the shop and read through the rules.  As I went I compiled a list of changes from 7th.  14 pages later I had a PDF we could use, down at the shop, to learn the new rules.  I also listed out the new spells so we can all plan our armies when we don't have access to the book.  Magic items will be next, if I can borrow it again.

We played a 1500 point game.  I didn't use any magic items, and Jud only used the ones from the High Elf book.  We left the special terrain rules out of it but we rolled for the scenario and got the one where you deploy a foot apart at an angle and roll to see which units will come on as reinforcements. 

Jud brought High Elves.  A unit of five or six Dragon Riders with Musician and Standard but no champion.  Two units of Spear Elves, one of 20 and one larger.   A big unit of archers and a unit of 20 Lothern Sea Guard.  He had one dispell scroll on his Level 2 fire mage, who was his general.  He also had a mounted BSB with the +D6 to CR banner, which he put in with the Dragon Princes.

I had my Empire.  One unit of 25 swords, full command, with a ten handgunner detachment and a 12 swordsman detachment.  One unit of 25 spears full command with ten crossbows and 12 swords.  One unit of five Knights with great weapons, banner and musician, one unit of five pistoliers with musician and outrider with repeater pistol.  Artillery was a great canon, mortar and Hellstorm.  My heroes were a General of the Empire with full plate, shield and pistol, a mounted BSB and a level 2 with the lore of life.

He had to leave his seaguard off.  I lost my BSB and cannon. 

Here are my impressions.  This is a completely new game.  I loved it.  Movement is about the same but the phase is easier to understand.  All charge stuff happens at once now.  In my experience people usually moved their chargers when they declared them.  Now that is how it is supposed to work.  Random charges are something that I was not really all that worried or excited about.  After the first game I have decided that I like them a lot.  They add to the phase.  Before, I just had to know how far eight inches was.  Now I can take the chance and go for that 16 inch charge if I'm feeling lucky. 

Magic is AWESOME!  This is great stuff.  I love the winds of magic.  I love the new lores.  I love everything about this.  Our two level 2's got spells off, they affected the game.  They were viable but not overpowering.  My support spells were critical at times.  His damage spells killed a bunch of dudes.  His double six killed half of his archer unit.

Shooting is about the same but my warmachines were really good.  I usually made most of my guesses, and you still have to be good at placing the first spot for the canon and Hellstorm, but I killed a lot of elves with artillery.  True line of sight was a pain in the ass, just as I thought it would be, and added nothing to the game.   I do not like this rule.

Close combat was wildly different.  You beat me by 12, my leadership is 9 with the general in there and I'm stubborn with the BSB.  I'll just stick around for the rest of the game, thanks.

You won combat with your Dragon Princes?  Wait, they're not going to run off the table for the rest of the game?  They're going to reform and get a charge off next turn?  Crap.

It goes on and on.  Being able to move through terrain was great.  We had a bunch.  It was tactical.  It didn't stop the game.  It looked great.

My detachments play completely differently in this edition.  I ran 3x3 CC detachments all through 7th.  Now, with 5 wide and at least two ranks to take away ranks, they are a lot more vulnerable.  I am going to have to give some serious thought to how to make them work.

The game was fast and fun and, TLoS aside, I liked every single rule.  I love 8th edition.

Wednesday, April 21, 2010

Slow hobby time

I have not been doing much with the hobby this month.  I am currently looking for a new job and that is taking most of my free time and what's left of my energy at the end of the day.

I have been following the rumors about Warhammer Fantasy 8th Edition.  I have to admit, I'm very excited.  It sounds to me like the changes will be very interesting.

I have been happy with 7th Edition, by and large.  There are a couple of things I hate, the terrain rules first and foremost.  I hate the fact that, for most units, touching terrain is the end of the game.  Ranked units just come to a complete standstill when they get in to terrain.  Most of the other things people don't like don't bother me all that much.

Having said that, I am looking forward to the changes.  A percentage cap on characters would be great.  Even if, as rumored it is 25%.  I like this a lot better than the number cap.  Four vampire counts characters are not equal to four goblin characters.  The points cost doesn't make up for the fact that you only have those four slots to get whatever you need for your army.  I also don't like hero-hammer so this works for me on many levels.

This cap will also lead to more troops on the table.  I hate 16 model armies.  An army should look like an army.  Some people don't agree, but that's ok.  They're playing a different game than I am and not with me.

Random charges seems to be getting a lot of internet ink right now.  I'm ok with this too.  It makes things a little bit less certain, which is good.  There are plenty of "realistic" reasons why this rule works and it will not be nearly as critical if the rumored rules for casualties are true.

The new casualty rules are rumored to be that the first two ranks get to fight.  This is regardless of how many models get killed.  Casualties are taken off of the back and if you have two full ranks when this is done they all get to fight.  This means that getting the charge loses some of the importance that it used to have.  It also means that normal infantry might actually be of some use in the game for something other than supporting a character.

There are others, too many to recount here.  Warseer has pages and pages  of threads about this.  All in all, I think the summer is going to be a great time for Warhammer and I couldn't be more excited.

Tuesday, April 06, 2010

Cannons

I played a 2000 point game of Warhammer this weekend.  My empire against my friend Rob's High Elves.  It was a great game, very tactical, lots of back and forth and lots of cinematic moments.  I forgot to take pictures of course.

What struck me was how great my cannons were.  I was using a list that I had tooled up to fight a HE Dragon lord list.  Two canons, Arch Lector, Warrior Priest and Battle Wizard.  Lots of dispels.  Rob plays a, mostly, infantry list.  he had one unit of eight Silver Helms with his general in it.  The point being, finally, that my list was not really a list I would normally play with.

The two cannons were the stars of the battle.  They killed a bolt thrower, his level 1 mage, his general and the hero of the Silver Helms and a chariot.  They also absorbed turn after turn of fire from two units of ten archers and two bolt throwers.  The only hero they didn't kill was his level 4 mage, who was killed by one turn of fire by eighteen of my archers, (three detachments of seven, one of which had taken some casualties).

The other thing that struck me was just how well his spearmen stood up.  These are a much maligned unit on the web.  Everyone hates them.  I found them to be pretty bad ass.  Once they got stuck in they just stayed there.  It helped that they were in the flank of my swordsmen, and that they were fighting empire swordsmen, but all the same, they did their job.  If Rob could have gotten his cavalry into that unit as well it would have been all over.

It was a great game and it reminded me that cannons work best in pairs.

Monday, February 08, 2010

Warhammer Warbands

I am running a Warhammer Warbands escalation league down at the local shop.  We are playing for four months.  We started in January at 200 points.  We are increasing the points by 50 every two weeks.  The original plan was to go up 100 points per month but everyone wants to play bigger games.

The first month was all training games.  The vast majority of the players had not played fantasy before.  This is why I am running the league, to suck them in.  Rumors say that there will be a new edition of the rules this summer.  Because of this, no one wants to buy the rules. 

This last Saturday was the first "real" game.  We are keeping score now.  We had 24 people show up.  We had about 16 the first weekend, 12 the second weekend and nine last weekend.  That is better than I expected, and some people are playing during the week.

Some people were complaining that they were getting burned out, so I may push the next session back to the end of the month.  That will give people more time to collect and paint. 

I am very pleased with how well the league is going.  There has been a lot of interest.  Lots of new armies are being started, not just to the low, warbands, points levels either.  People are liking the game and looking at it as a viable alternative to 40k, which is the major game at the shop.  I hope that we will have five or six people who are eager to play on a regular basis by the time we are done.

I have also learned that people are much more likely to play a game if someone takes the time to organize things and provide some structure.  I'll keep this is mind for the future, when things start to run down.
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