| The flanking force arrives |
Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts
Sunday, October 21, 2012
Battle Report - Isengard vs Gray Company
I am planning on running a campaign for the club come January. In preparation I've come up with 21 new scenarios. A couple are based on some from the book but most are new, and therefore in need of testing. A couple of weeks ago Tony and Jonathan kindly agreed to help me test one out.
Tuesday, October 16, 2012
Battle Report - Lego Wars
Last weekend Rhys and I tried out Lego Wars. This is a much simplified version of wargaming, based on rules found here. The beauty of the system is that we can play with any toys that Rhys wants to. We, of course, played with Legos.
| My fierce army, lined up and ready to go. Shooters on the right, fighters on the left. |
Monday, October 15, 2012
Sci-Fi Monday - Battle Report - X-Wing
The other night I arrived for our Thursday night game and Tony was running Jonathan through an introductory game of X-Wing. They both had bought starter sets, and I had brought mine with me. After the intro game we decided to play a big game of X-Wing instead of the scheduled LotR. 100 points each side, and nine ships on the table later, we were ready to go.
| The brave and scrappy Rebel line prepares for battle. |
Wednesday, September 19, 2012
Battle Report - Harad vs Easterlings and Nazgul
The last club night was another three way game. This one was between Jonathan and his brother Chris vs me. They each came up with a 300 pt list and I fielded 600 pts. Chris had his Easterlings, led by Amdur the Unkilling. (I call him that because he has yet to kill another model in a game. Not one. Not ever). Jonathan had been playing around with low model count armies so he brought the Witch King on Fell Beast and a cave troll. I was fielding my Harad with the Betrayer switched out for Bob (the budget Nazgul) and a banner.
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| The battle line is formed. Lots of heroes hanging out together, heroically, in the back ranks. |
Saturday, August 25, 2012
Battle Report - Gondor vs Corsairs
Two weeks ago Tony and I played another game of LotR. He brought his Corsair army, which includes the Shadow Lord. His special rule is that all shooting at targets within six inches needs sixes to hit. This pretty much makes my Harad army an overpriced light infantry force. With that in mind I pulled out my Gondor, which I haven't played with in the new rules. This game was a straight up brawl, first one to 25% loses.
Faramir's scouts had reported a raid, by Corsairs, moving up the Anduin. When he finally made contact he found that they were accompanied by the Shadow Lord and his guard of Black Numenorians. He was still sanguine about the results. He had brought a strong force of his veterans from Osgiliath as well as a company of his rangers.
| The Battlelines meet. |
Friday, August 03, 2012
Battle Report - Harad and Isengard vs Wood Elves
Last night was the Thursday night club night. As so often recently, we only had three players. Since we had two good and one evil we decided to have Tony and I split our armies in half, each fielding 300 pts vs Jake's 600. We rolled up a meeting engagement. This scenario is a kill 'em all battle. It was bloody and unpredictable with some awesomely funny moments.
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| This is near the end of the game. The Elves have done surprisingly little in combat up to now. |
Wednesday, July 04, 2012
Battle Report - Harad/Dwarfs vs Easterlings/Gray Company
This game doesn't lend itself to my usual narrative battle report style; so it's a good thing I've already decided to just do it as a pictorial report.
This game was a four person, team game. Nick and I had just finished our game of Force on Force and were going to start a game of LotR when Jonathan and his brother arrived. This was perfect as it let us play four on four. We played the same scenario as the last two reports.
Since the brothers wanted to be on the same team we ended up with odd match ups, good/evil on each side.
This game was a four person, team game. Nick and I had just finished our game of Force on Force and were going to start a game of LotR when Jonathan and his brother arrived. This was perfect as it let us play four on four. We played the same scenario as the last two reports.
Since the brothers wanted to be on the same team we ended up with odd match ups, good/evil on each side.
| I'm on the left with the Easterlings, and some rangers, opposite me. I parked in the ruins for most of the game. |
Battle Report - Harad vs Gondor
I played a couple of games of LotR last week. It's too much effort to write them both up, so I'll tell the story through pictures.
The first battle was against the Traveller. We were brewing up a batch of beer, and smoking some meat, so we were running in and out all day. He chose Gondor and I had my Haradrim. We played the same scenario as in the shop the week before. There were three objectives (yellow dice, I really need to make some). Warband deployment but within six inches of the table edge. Extra points for wounding and killing the enemy general.
The first battle was against the Traveller. We were brewing up a batch of beer, and smoking some meat, so we were running in and out all day. He chose Gondor and I had my Haradrim. We played the same scenario as in the shop the week before. There were three objectives (yellow dice, I really need to make some). Warband deployment but within six inches of the table edge. Extra points for wounding and killing the enemy general.
| Rangers in one set of ruins. Most of my army is bottom right. One warband top right, opposite Faramir. |
Sunday, July 01, 2012
Battle Report - Force on Force
I finally got in my first game of Force on Force. Verdict? I loved it. The game was fast and furious, very tactical and had plenty of room for cinematics. It seemed to capture a realistic, but fun, simulation of combat, not getting bogged down in details. It has a quick mechanism for including variables that makes attachments and weapons count, but doesn't slow the game down. I ordered Tomorrow's War last night based on how this game played.
| The setup. Two infantry patrols meet in a destroyed village. |
Sunday, June 24, 2012
Battle Report - Harad and Corsairs vs Wood Elves
Last League night we had four players for the club night. We were prepared for a three person game, with each of us bringing a 300 pt list and a 600 pt list. Happily that was not necessary as Jake joined Jonathan, Tony and I for the game; and a real corker it was too.
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| This pretty much sums up this game for me. |
Wednesday, June 20, 2012
Battle Report - Harad vs Elves
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| The, self described, shade monkey. It wasn't even Father's Day yet. |
Friday, June 08, 2012
Battle Report - Harad vs Gray Company
Thursday night is club night, though there were only two of us there, as is usual these days. Jonathan brought his new Gray Company list, which I have never played against before. This was a real nail biter of a game, and one of the closest I've ever played. We played a straight up fight. Kill to 25%. First one there loses.
| Initial set up. |
Monday, May 07, 2012
Battle Report - Harad vs Corsairs of Umbar
Nuradan knew something was wrong when he saw the Corsair ships approaching. The Haradrim had fled south, crossing the river above the falls and force marching through Ithilien. He was planning his return to Kharna when the two ships were spotted tacking up river. The feeling of foreboding became a certainty of battle when a bolt, fired from one of the ships, killed his messenger.
As Nuradan arrayed his forces for battle, the Wraith was focused on the ships. Nuradan would have said apprehensively, only Wraiths didn't get apprehensive. Two boat loads of Reavers and Corsairs left the two ships. He also saw the black hearted Numenorians of Umbar, and even horses, being ferried ashore. Then he saw what had held the attention of the Wraith. The Corsairs had brought another one of the Nine with them. This day was looking darker and darker.
As Nuradan arrayed his forces for battle, the Wraith was focused on the ships. Nuradan would have said apprehensively, only Wraiths didn't get apprehensive. Two boat loads of Reavers and Corsairs left the two ships. He also saw the black hearted Numenorians of Umbar, and even horses, being ferried ashore. Then he saw what had held the attention of the Wraith. The Corsairs had brought another one of the Nine with them. This day was looking darker and darker.
| The battlefield. |
Saturday, April 07, 2012
Battle Report - High Elves vs Isengard and Galadrim
The Thursday night league has closed but that is still Lord of the Rings night down at Collectormania. We have not had any games in a couple of weeks and Jonathan and I were both Jonesing. In addition, Huntsman is back in the rotation, so there are three of us who plan on being there every week.
Last Thursday was the last night back and with three of us we had to get creative. We decided to play a three player game, (all right, so not really that creative when you have three players). There was an objective in the center of the table, victory points for each model within six inches when the game ended. There is random deployment with a die roll determining where each warband comes in. A 1 means, not this turn, 2 your opponent chooses a North/South edge, 3 your opponent chooses an East/West board edge, 4 you choose N/S, 5 you choose E/W and 6 you choose any board edge. There are also points for wounding and killing the enemy general. For players of LotR this is the Hold Ground scenario. The effect of this deployment, with just two players, is chaos as warbands come in all over the table and head for the center to mix it up, often fighting as they go. With three players there was even more confusion.
Last Thursday was the last night back and with three of us we had to get creative. We decided to play a three player game, (all right, so not really that creative when you have three players). There was an objective in the center of the table, victory points for each model within six inches when the game ended. There is random deployment with a die roll determining where each warband comes in. A 1 means, not this turn, 2 your opponent chooses a North/South edge, 3 your opponent chooses an East/West board edge, 4 you choose N/S, 5 you choose E/W and 6 you choose any board edge. There are also points for wounding and killing the enemy general. For players of LotR this is the Hold Ground scenario. The effect of this deployment, with just two players, is chaos as warbands come in all over the table and head for the center to mix it up, often fighting as they go. With three players there was even more confusion.
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| Initial deployment. Arwen will come in behind the ruins top center. Galadhrim top left and bottom left with Rumil's band bottom center. |
Monday, March 19, 2012
Battle Report - Harad vs Isengard Part II
Nuradan had gathered the remnants of his warband and started south, with the Betrayer urging haste every step of the way. Following the battle for the chests all five had been brought to the Betrayer, who had searched them and secreted something within his robes. Nuradan had no idea what the object of this expedition was but they had, apparently secured it. Now they just had to get it back to Mordor.
The scouts informed Nuradan that the Uruk Hai were gaining from the rear, and the howls of Whargs could be heard from the front. More worryingly, the scouts reported seeing Saruman leading his forces in pursuit. It appeared that the white wizard had more tricks up his sleeve. Nuradan led his force into some ruins, hoping that the ruined buildings would provide some sort of advantage against the enemy.
The scouts informed Nuradan that the Uruk Hai were gaining from the rear, and the howls of Whargs could be heard from the front. More worryingly, the scouts reported seeing Saruman leading his forces in pursuit. It appeared that the white wizard had more tricks up his sleeve. Nuradan led his force into some ruins, hoping that the ruined buildings would provide some sort of advantage against the enemy.
| The initial positions of the two sides. |
Friday, March 16, 2012
Battle Report - Harad vs Isengard Part I
On Monday I was able to get a couple of games in against Huntsman and his Isengard army. Huntsman was recently blessed with the addition of a little orc in the family and has not been able to play in several months. Our first game reflected his re-learning the rules. Our second showed that he was definitely playing attention during the first.
Nuradan was again attached to the command of the Betrayer. It was clear that Sauron had a plan for his men, it just wasn't at all clear what it was. The army had force marched to the north and crossed into the lands of the horse lords. They were supposed to meet with Saruman's Uruks. The problem, from Nuradan's point of view was that the meeting between the Betrayer and Saruman went poorly and he found himself facing an army of angry Uruk Hai, deep in doubly hostile territory. Some days it just didn't pay to roll out of the blankets.
The Betrayer was interested in five chests, spread through some ruins. Saruman, apprently, did not want to give them up. This fight would be for control of the chests, but also for the survival of Nuradan and his men. Nuradan was able to get one of the chests, on a hill, firmly under his control. There was a second, in some ruins at the base of the hill, that he knew he could contest at will. The other three were on the wrong side of a bunch of angry Uruk Hai and one angry wizard.
Nuradan was again attached to the command of the Betrayer. It was clear that Sauron had a plan for his men, it just wasn't at all clear what it was. The army had force marched to the north and crossed into the lands of the horse lords. They were supposed to meet with Saruman's Uruks. The problem, from Nuradan's point of view was that the meeting between the Betrayer and Saruman went poorly and he found himself facing an army of angry Uruk Hai, deep in doubly hostile territory. Some days it just didn't pay to roll out of the blankets.
| The battle lines on turn four. |
The Betrayer was interested in five chests, spread through some ruins. Saruman, apprently, did not want to give them up. This fight would be for control of the chests, but also for the survival of Nuradan and his men. Nuradan was able to get one of the chests, on a hill, firmly under his control. There was a second, in some ruins at the base of the hill, that he knew he could contest at will. The other three were on the wrong side of a bunch of angry Uruk Hai and one angry wizard.
Wednesday, March 07, 2012
Battle Report - Harad vs Gondor
Something a little bit different this time around.
Nuradan was feeling weak and frustrated. His wounds were healing slowly and the Nazgul wanted to get on the road. Nuradan's Kharna levies had fought a dozen battles against elves and men trying to keep the Dark Lord's road through Ithilien clear. This last one had gone well, except for his own part in it.
The battle had been in the south of Ithilien, among some long forgotten and crumbling Gondorian settlement; remnant of Gondor's past glory, and the still bitter subjugation of the Tribes by the men of the White City. The Haradrim, Nuardan's own Kharna levy as well as the Betrayer and his Abrakhan guards, had arrived first and occupied the ruins. The heir of the Stewards, Faramir, had detected the movement of the Southrons and brought his battle company to destroy this isolated band.
Nuradan was feeling weak and frustrated. His wounds were healing slowly and the Nazgul wanted to get on the road. Nuradan's Kharna levies had fought a dozen battles against elves and men trying to keep the Dark Lord's road through Ithilien clear. This last one had gone well, except for his own part in it.
The battle had been in the south of Ithilien, among some long forgotten and crumbling Gondorian settlement; remnant of Gondor's past glory, and the still bitter subjugation of the Tribes by the men of the White City. The Haradrim, Nuardan's own Kharna levy as well as the Betrayer and his Abrakhan guards, had arrived first and occupied the ruins. The heir of the Stewards, Faramir, had detected the movement of the Southrons and brought his battle company to destroy this isolated band.
Friday, March 02, 2012
Battle Report - Harad vs Gondor and Dwarfs
With the league in hiatus there were only two of us playing last night at Collectormania. When Rhys and I arrived there was no one else there to play so he played with his Star Wars Squinkies on some Osgiliath terrain while I talked painting and rules sets with Russ and Chris. Chris is a great painter with a really entertaining blog, which I can't find right now. Hopefully I'll be able to dig it up or someone will shoot me the link.
Micah showed up a little after 1900 and we agreed on a game. I had played him a couple of weeks ago, before the switch over from Legions to Warbands. In that game he had an avenger bolt thrower and Boromir. Two very expensive options. His new list is led by Faramir as a ranger. It had a Capt with five knights, Faramir leading nine rangers, a captain with six sword/board and six spear and shield and finally a Dwarf captain with five or six Iron Guard.
We rolled up Reconnoiter, which is not my favorite scenario. It pulls me out of my comfort zone. This is not a bad thing. My army is designed to stay out of combat as long as possible while shooting the hell out of everything that gets in range. If I haven't whittled my opponent down, by a lot, before we get into combat then I am going to lose. My guys are squishy and my force is only average sized. The opposition last night was very crunchy, and had almost as many models as I did. Not a good place to be.
Reconnoiter gives points for getting models off your opponent's table edge, wounding or killing the opposing general and for breaking the enemy. His knights were a priority target.
I apologize now for the pictures. I forgot my camera so these were taken with my phone.
Micah showed up a little after 1900 and we agreed on a game. I had played him a couple of weeks ago, before the switch over from Legions to Warbands. In that game he had an avenger bolt thrower and Boromir. Two very expensive options. His new list is led by Faramir as a ranger. It had a Capt with five knights, Faramir leading nine rangers, a captain with six sword/board and six spear and shield and finally a Dwarf captain with five or six Iron Guard.
We rolled up Reconnoiter, which is not my favorite scenario. It pulls me out of my comfort zone. This is not a bad thing. My army is designed to stay out of combat as long as possible while shooting the hell out of everything that gets in range. If I haven't whittled my opponent down, by a lot, before we get into combat then I am going to lose. My guys are squishy and my force is only average sized. The opposition last night was very crunchy, and had almost as many models as I did. Not a good place to be.
Reconnoiter gives points for getting models off your opponent's table edge, wounding or killing the opposing general and for breaking the enemy. His knights were a priority target.
I apologize now for the pictures. I forgot my camera so these were taken with my phone.
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| Two warbands, one of which is the Nazgul and Hornblower. |
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| The knights moving forward to try to get off the table. Faramir, his general, with the rangers, moving up in the background. |
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| The Gondor Phalanx followed by the slow moving Dwarfs. |
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Thursday, February 23, 2012
Battle Report - Harad vs Galadrim - Again
The ongoing grudge match between Harad and Lothlorien continued tonight. I got to Collectormania early. Jonathan showed up a bit later and, yet again, we were left with only each other to play against. Don't get me wrong, I always enjoy playing against Jonathan, he's a great opponent and our games are always nail biters. It's just that, if you look at the bat reps on this site, you'll see that we play each other more than anyone else.
Now that the league is over we are firmly into the new "Warbands" era, leaving "Legions" behind for good. This means a new meta-game. All armies, in the local group, have gotten smaller. We are, mostly, still trying out new lists and making our first purchases of new models, mainly heroes.
Jonathan's list was Rumil, an archer captain and a mounted captain. Rumil had his phalanx, spears and pikes, though smaller than under Legions. The archer captain was leading, oddly, eight archers. The knight captain had four knights, two with bows and six sword and spear elves. My list is pretty much the levy of Kharna list. The Betrayer, Haradrim King, Taskmaster, Chieftan, one Warrior of Abrakhan with horn, six Abrakhan guards, twelve haradrim with spears and eighteen warriors of Kharna with bows. This gives me eighteen shots hitting on threes with poison re-rolls on a third of the dice (1-2). With the points for the Kharna upgrade I could add five more models. So far, in four games, the upgrade seems to be worth the points. We'll see how it works out in the long run.
Now that the league is over we are firmly into the new "Warbands" era, leaving "Legions" behind for good. This means a new meta-game. All armies, in the local group, have gotten smaller. We are, mostly, still trying out new lists and making our first purchases of new models, mainly heroes.
Jonathan's list was Rumil, an archer captain and a mounted captain. Rumil had his phalanx, spears and pikes, though smaller than under Legions. The archer captain was leading, oddly, eight archers. The knight captain had four knights, two with bows and six sword and spear elves. My list is pretty much the levy of Kharna list. The Betrayer, Haradrim King, Taskmaster, Chieftan, one Warrior of Abrakhan with horn, six Abrakhan guards, twelve haradrim with spears and eighteen warriors of Kharna with bows. This gives me eighteen shots hitting on threes with poison re-rolls on a third of the dice (1-2). With the points for the Kharna upgrade I could add five more models. So far, in four games, the upgrade seems to be worth the points. We'll see how it works out in the long run.
| Initial Deployment. The Taskmaster's ill fated band is behind the ruins to the left. You can see the hornblower. |
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Sunday, February 19, 2012
Battle Report - Harad vs Galadrim (Warbands)
This last Thursday was the last night of the league down at Collectormania. Only Jonathan and I showed up to play, and he was about to leave when I walked in, twenty minutes late. He suggested that we try the new warband composition rules. I threw together a list and off we went.
The Galadrim were led by Rumil, who is the default choice of all Galadrim players. He was asssisted by two captains, one mounted. There were the usual five knights (2 with bows), the phalanx and the archers. He had 36 models total, though we discovered later that he had been playing two short.
My list was the serpent's sting list from the blog. I was able to look it up on my phone and just copy it to paper. I wanted to test the Haradrim Warriors of Kharna with their shoot of 3 accompanying the Betrayer with his poison re-roll on a 1-2 instead of a 1. In the interests of full disclosure, I went into this game expecting the 2 point upgrade for Kharna warriors to not be worth it.
We rolled Lords of Battle as the scenario. Cause as many wounds as you can. Points for expended fate as well. Once one side is broken, roll a d6 every turn and the game ends on a 1-2. The new scenarios have alternating deployment, which we both liked. Coupled with the fact that, on average, half of your army will be in the forward half of the board it gets the game rocking sooner and adds some additional tactics during the deployment phase.
The Galadrim were led by Rumil, who is the default choice of all Galadrim players. He was asssisted by two captains, one mounted. There were the usual five knights (2 with bows), the phalanx and the archers. He had 36 models total, though we discovered later that he had been playing two short.
My list was the serpent's sting list from the blog. I was able to look it up on my phone and just copy it to paper. I wanted to test the Haradrim Warriors of Kharna with their shoot of 3 accompanying the Betrayer with his poison re-roll on a 1-2 instead of a 1. In the interests of full disclosure, I went into this game expecting the 2 point upgrade for Kharna warriors to not be worth it.
We rolled Lords of Battle as the scenario. Cause as many wounds as you can. Points for expended fate as well. Once one side is broken, roll a d6 every turn and the game ends on a 1-2. The new scenarios have alternating deployment, which we both liked. Coupled with the fact that, on average, half of your army will be in the forward half of the board it gets the game rocking sooner and adds some additional tactics during the deployment phase.
| Initial Deployment. |
| Here is the Galadrim Phalanx, led by Rumil with the archers off to the left. |
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