Saturday, August 25, 2012

Battle Report - Gondor vs Corsairs

Two weeks ago Tony and I played another game of LotR.  He brought his Corsair army, which includes the Shadow Lord.  His special rule is that all shooting at targets within six inches needs sixes to hit.  This pretty much makes my Harad army an overpriced light infantry force.  With that in mind I pulled out my Gondor, which I haven't played with in the new rules.  This game was a straight up brawl, first one to 25% loses.

Faramir's scouts had reported a raid, by Corsairs, moving up the Anduin.  When he finally made contact he found that they were accompanied by the Shadow Lord and his guard of Black Numenorians.  He was still sanguine about the results.  He had brought a strong force of his veterans from Osgiliath as well as a company of his rangers.

The Battlelines meet.

Thursday, August 23, 2012

Fanticide by Alien Dungeon

There is yet another miniature skirmish game coming our way.  This seems to be the flavor de jeur, probably due to the recession, but who knows.  Games like Infinity and Malifaux show the popularity of skirmish games.  They don't require very many miniatures, though usually lots of terrain.  The minis are, generally, expensive but beautiful.
The cover doesn't do a lot for me, but look at those names on the front there.
Truthfully, the market is saturated.  So why am I even bothering to bring up another one?  This is why:

 The rules have been developed and written by Rick Priestly, Alessio Cavatore, Andy Chambers and Ernest Baker.

So, yeah.  Sign me up as interested.  Those are some high powered names right there.  I'll definitely be following the development of Fanticide with interest.

They also have a Facebook page and a blog.

Since I typed this up they have also added a Kickstarter campaign.  I'm not sure if I'll support this one or not.  It will be a great way to get the rules/cards for less than retail.  You can also get good deals on armies if you are interested.  If nothing else, they have most of the information on the game in one place, on this page, so it is a convenient place to find everything in one long scroll.

Wednesday, August 22, 2012

Terrain Manufacturer Links

This post covers Terrain manufacturers.  These are products that interest me.  Where I have used them, it will be noted.

Monday, August 20, 2012

15mm Sci/Fi Manufacturer Links

My links have gotten a little bit out of control.  In order to remedy that I'm creating link posts that will go under a page tab at the top of the blog.  Click on the page tab for links, click on the genre you are interested in and there they will be.  Boom!  Bob's your uncle.  Nice, clean and organized.

This week will be the 15mm Sci/Fi Manufacturers.  I've actually been keeping these on another page, but this will be a lot easier.

(edit)  Barks gave me a list of several others I hadn't heard of.  I was not able to find Armies Army but the rest are below.  I have Oddzial Osmy under fighting 15's.  There is also a US distributor and if I can find them again I'll add that link.  Thanks Barks.

(edit 2)  I added Black Cat Bases with their new releases (28 August 2012)

Saturday, August 18, 2012

Bones Kickstarter

There is yet another Kickstarter campaign going on that I was unable to resist.  I should really block the URL so that I can't even get to it.  As the title suggests, this is the Bones Kickstarter from Reaper Miniatures.  The value of this campaign makes it, pretty much, a no brainer.




Federation Marine AIFVs

I recently placed an order with CMG for three of their mercenary Bastion AFV's.  The Traveller also ordered a platoon of Protolene scouts, his first miniatures purchase.  As soon as we can get those based we'll be in a position to throw down some Gruntz.

The three Bastions will support my Federation Marine Corps infantry, serving as one platoon of a Light Armored Recon company.  More details on that later.

Bastion Grav AIFV with canon and heavy machine gun.

Thursday, August 16, 2012

Dux Brit Player's Notes

TooFatLardies have released some player's notes for Dux Brit.  They serve as a quick start explanation of the rules.  They are useful enough that I would recommend having them available as you read through the rules.  You can just glance over, "did I read that right?".  "Yup."

The cover art, because pictures make blogs better.

Tuesday, August 14, 2012

Hawk Wargames Newsletter

Hawk Wargames, makers of Dropzone Commander, put out a weekly (or so) newsletter.  There have been some complications with their initial production and this has caused some angst among eager customers.

This week's Newsletter lays out the reasons for the delays in product and the small number (two) of distributors.

As far as I'm concerned this is a class act.  They are upfront about the issues and what they are doing to fix them.  This company has been one man and his girlfriend.  That he has accomplished all that he has is amazing.  I'm looking forward to picking up a copy of the rule book this year, and models next year.

We wargamers tend to think of games company's as giant GW size corporations, or at least as medium sized businesses with a couple of dozen employees.  The truth is that most companies, especially in the smaller scales, are just one or two people.  Folks can rant and rave but it is what it is.  If you want a company to get bigger, push their game, buy their products and get them the money to expand.

Additionally, there is a new review of the game, in some detail, located here.  If you've been thinking about it, read the review.

Thursday, August 09, 2012

Sci-Fi Monday - Caliphate drop ship

The Caliphate of Martel, much like the Federation, uses mostly imperial designs.  Their standard small drop ship, carrying a squad, is the Sabre design, called the Scimitar in Caliphate service.  The Scimitar is the most common assault dropship model for Caliphate light infantry formations.

The Scimitar.  This is about the size of a current Blackhawk.

First Mini Ever - Part 2

In this post here I narrated the story of Rhys' first mini.  He has finally finished painting it.  I dull coated it today so it is as ready as it is going to get.

"The Master" in all his glory.

Sand Vipers

I have completed the two Sand Vipers for my Caliphate Infiltration Battalion (Rebel minis Sahadeen and Vipers).  As stated before, these are great little models that go together quickly, paint easily and look great.

Sand Viper of the Caliphate of Martel

Sunday, August 05, 2012

Sci/Fi Monday - Terrain

My foray into 15mm is very recent, this year in fact.  As such I had no terrain for this scale.  Everything was scaled for 28mm.  When it comes to hills and trees, this is not a huge problem.  Man made structures, on the other hand, have to be the right scale.

I have been, slowly, adding to my 15mm terrain.  On the fourth of July GameCraft Miniatures had a 20% off sale and I jumped on the chance to add some 15mm buildings to my table.

On August 1st my order arrived and the fun began.

The possibilities are endless.

Dux Brit arrives

Dux Britanniarum from TooFatLardies was released this last week.  I'm still waiting for my hard copy and cards (and free miniature) but I was able to download the PDF and have a read through.  Here's my initial thoughts.


Friday, August 03, 2012

Battle Report - Harad and Isengard vs Wood Elves

Last night was the Thursday night club night.  As so often recently, we only had three players.  Since we had two good and one evil we decided to have Tony and I split our armies in half, each fielding 300 pts vs Jake's 600.  We rolled up a meeting engagement.  This scenario is a kill 'em all battle.  It was bloody and unpredictable with some awesomely funny moments.

This is near the end of the game.  The Elves have done surprisingly little in combat up to now.

Sunday, July 29, 2012

Product Reveiw - GF9 Blood Crystals

I've bought a fair amount of GaleForce nine Battlefield in a Box terrain.  There were the two hills earlier in the year and now a box of Blood Crystals.  In all three cases I've been very happy with the product.  The hills are works of art.  I had to move them out of my office because I'd just sit there and stare at them.  My wife even liked them.

The blood crystals box.

Sunday, July 22, 2012

Sci/Fi Monday - Federation Marine Corps

The Federation Marine Corps is one of the elite forces of the Federation of Neu Normandie.  Formed out of elements of the Imperial Marine Corps, immediately following the declaration of the Federation, there are two main missions for the FMC.

The first mission is that of ships guards.  There are Marine detachments on all vessels of cruiser size and above.  These ships guards serve in two roles.  They guard against mutiny by the sailors; rare now but not uncommon in the days immediately following the withdrawal of the imperial forces.  In this role the Marines are billeted between the crew and officers with two Marines in power armor always manning the one hatch that separates officer's country from the crew.

The second role of the ship's guards is to serve in boarding actions.  The Marine detachment will both defend against enemy boarding attempts and, much more to their tastes, board enemy ships, capturing them for the Federation.

The second major mission area for the FMC is to secure a planet head on an enemy planet.  The transition from space to terra firma is, by far, the most difficult of all military missions.  The FMC specializes in dropping to a planet and securing a planet hold which can support the landing of larger Army forces.

The nature of the mission demands that the FMC be equipped with grav vehicles.  While grav technology is mindbogglingly expensive, it is the only way to reliably accomplish the mission of seizing a planet head.  The FMC uses dropships for follow on forces, primarily logistics and mechs, but the main force will be dropped from low orbit in grav vehicles.

The FMC is task organized into mixed air/space/ground task forces of battalion strength.  There are Marine Divisions but they are administrative rather than operational organizations.  The divisions are force providers for the fleet and the strike elements.

The basic building block of the combat force is the Marine Planetary Assault Unit (MPAU).  The MPAU, (pronounced M-POW), is built around a rifle battalion.  To this is attached a command element, an aerospace element and a logistics element.  The MPAU is capable of capturing a heavily defended spaceport and holding it long enough for the Army's forces to arrive by drop ship.

The MPAUs serve aboard ship, located close to the action.  As such they are often the first force available when a crisis erupts.  This fact has resulted in an additional, unofficial, mission being added to the mission set of the FMC's MPAUs.  They are often called upon to land on a planet under attack and add some firepower and elite skill to the local defense forces.  While this is not an official mission the pragmatic nature of the Corps means that all MPAUs are trained to conduct training of indigenous forces.

The FMC is the go-to force in the most trying of circumstances.  When the Federation needs forces on a planet immediately they turn to the FMC and it's aggressive infantry to accomplish the mission, whatever it is.

Painted Federation Marine Corps Vipers

I've completed two more Vipers for my Federation Marine Corps.  These are the fire support variant.  They use the same color scheme as the first two.  This gives me a full platoon of four mechs.  Two are the infantry support version and two are the fire support version.

FMC fire support Viper (Rebel Minis)

Thursday, July 19, 2012

Dropzone Commander

I've been looking at this game for awhile now.  I mentioned it in this post, in fact, as one of the games I'm hoping to check out in the next four months.  As launch gets closer I'm getting more and more excited about both the models and the rules.

The cover looks like it really captures the flavor of the game.

Wednesday, July 18, 2012

Dux Britanniarum Pre-orders up

The latest game from TooFatLardies is finally up for pre-order.  Dux Brit is a game covering the period following Rome's retreat from Britain and the invasion of the Saxons.  It fits nicely in the period between Hail Caesar and Saga, for me.  It also comes with a really slick sounding campaign system, which I'm hoping can be modified for other game systems.



Monday, July 16, 2012

Sci-Fi Monday - Star Drives

The Kang-Smith Jump Drive.

Extra solar system human space travel became feasible when the Kang-Smith jump drive was developed at the University of Colorado at Boulder, USA in 2237.  The KS drive allowed ships to disappear in one location and reappear up to three light years distant, instantaneously.  Later improvements to the KS drive allowed jumps of up to seven light years.

The jump drive, as it is called, is powered by a battery system, the Twitch Battery, which discharges all of its energy in one giant release.  The battery is then recharged via the ship's fusion engines.  Initial battery/engine combinations took up to three days to recharge, limiting the speed of a ship to approximately six light years a week.  Later developments allowed two battery sets to be carried, and recharged in only two days, enabling  a jump per day, or two in rapid succession.  When combined with the longer jump distances, of seven light years, this improved the speed of a jump ship from six light years per week to 49 light years per week.

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