Saturday, July 24, 2010


I've been slacking.  I not only haven't been updating the blog but I haven't really been doing much, at all, hobby wise.  I started a new job July 1st.  It is killing my soul.  I have no energy left at the end of the day.  I'm getting to be in great shape, working off all of the angst though.

Today I got in a game of LotR.  Keith had an, unexpected, day off and gave me a call.  I arranged to meet him down at the shop for a game.  He brought his Dwarfs and I brought my Gondor, with a twist.  I have been trying the new Faramir, Captain of Ithilien.  I changed out all of my Warriors of Minas Tirith for Osgiliath Veterans.  This means they have fight 4 within six inches of Faramir.  Along with this he acts as a banner for them and the rangers within 12 inches.  I had to drop my horn, Cirion and my knights to get him in but he seems to be worth it.

Keith and were play testing one of the Scenario's for  Mayhem in the Mountains.  This is the one I wrote a battle report about earlier, on the Bree table.  Each player divides their army in half.  Hero's have to be evenly divided.  One half deploys between 18 and 24 inches in, the other half up to 3 inches in.  This puts half of the force toe to toe with the enemy.  Night fight rules are also in play so bows and crossbows can only shoot 12 inches but they get plus one to their roll to wound.  This makes bows MUCH more powerful than normal.

We were also playing with table layout for the Osgiliath table.  We have five 12 inch squares of ruins, which work well, but we both think we need some barriers, walls and barricades as well as some difficult terrain we can throw down.  We also need to bevel the edges of the MDF that the ruins are based on as the square edges caused us quite a bit of positioning problems over the course of the game.

I only have one hero, so had to place him up front.  I also front loaded all of my rangers into the forward force, with the rest filled out with Veterans.  I placed them as far back as I could, but they were easily in charge range of the Dwarfs, if Keith got Priority.  Keith had Dain and Gimli, with Gimli forward.  He also had a mix of Khazad Guard, Iron Guard and Dwarf Warriors.  At the last minute I convinced him to try Dwarf Warriors with bows instead of Rangers.  I'm not sure how well that worked out, since the plus 1 to wound made all shooting better.  More play testing is probably called for.

Happily, I won priority.  Gimli promptly called a heroic move, countered by Faramir, who won the roll off.  One Veteran engaged Gimli, putting an end to his move.  Everyone else fell back while Faramir repositioned to a more central position, closer to where Gimli was.  There was some combat to Faramir's right, and my rangers started picking off Dwarfs like it was cool, which it was with me. 

Keith had 40 models in his army, while I had 50.  From the first turn on, I was ahead in the body count pretty much the entire game.  Dwarf armies rely on their awesome armor saves to stay alive.  With the shooting rules in this scenario, that is not as much of a factor for them.

Combats were going my way, my reserves were moving up faster and I had fire superiority.  Keith's front line was not holding up very well and Gimli was not killing anything.  By the time Dain and his boys got up there were not many of the first line Dwarfs left.  Dain managed a Heroic combat into Faramir.  Sadly, for Dain, Faramir had charged that turn, though a different model.  This gave Faramir four dice, instead of three, letting him win the combat, knock Dain down and put a wound on him after using up his fate.  This was the only charge Faramir got in the entire game, getting charged by Dain or Gimli every turn after that.  Dain died in the next round of combat but Gimli lasted the rest of the game. 

Once I broke Keith his Dwarfs started to fade, though slowly.  It took several more rounds of combat for me to kill enough to get him to 25%.  It is actually easier to kill Dwarfs with shooting, in this scenario, than it is with a sword.  That plus one on the die roll is better than the +1 strength of a hand weapon over my shooting.

I walked away with a major win.  Any time I get anything better than a loss against Keith I'm thrilled.  He is a great player, probably one of the best in the country, since he took second at Adepticon. 

I think we are both very happy with the scenario.  We have played it twice, on different tables, and it worked very well on both.  It changes the game a lot, forcing players to think on their toes and develop new tactics on the fly.  The table needs some more work, but it is going to work out well once we add some more terrain to it.

I needed a good game to take my mind off of work and this, as always against Keith, was a great game and a lot of fun.  I feel very good about where we are with the tournament preparations.  I hope we have people actually show up.

Monday, July 05, 2010

More on 8th edition Warhammer

I have played three more games of 8th Edition Warhammer since my last post.  It just gets better and better.  I got in two 1000 point games and a 1500 pointer.

The first 1000 points was against demons.  It was my first time playing them since they got their own book.  Things were going pretty well until the Blue Scribe got behind my line and got off the Vortex spell.  Half of my army died in that one round, including General "I always roll once worse than what I need and now I'm dead" who will not be missed.

After that the game was pretty much over.

The next game was against High Elves.  Rob had a big block (30?) of Lothern Sea Guard, some archers and some swordmasters, all lead by a mage.  I dropped a perfect shot on him from my Rocket battery and killed all but one LSG and the mage.  That was the first shot of my second turn.  Game over.  Now we all understand why big blocks my not be a no-brainer.  They probably still have their place, but there is a lot to be said for redundancy.

The third game was 1500 points vs Autret and his Vampire Counts.  My dice were a little bit above average, his were crap.  I channeled an extra dice in five times during the game.  I had a couple of turns where I had more dispel dice than he had casting dice, which is very bad for VC.

This was my first game against VC as well.  They were just as hard as I expected.  They also died really fast to my light spells.  Shooting in two ranks was awesome.  My cannon killed one of his vampires on the first shot of the game, which didn't help him out all.  His dire wolves got a first turn charge (he went second) on my mortar, in a building and wiped it, then failed four of five difficult terrain tests and lost all but one dog. 

I learned a lot more about the rules and about VC.  I also got to teach another person the new rules, so we have five or six people who have played them now.

This weekend we will be running some events to get everyone going on them, so it should be a fun time and a great way to get even more people to play.
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