I played three games this afternoon. One of the advantages of 350 point games. I was trying out the High Elves, and I really need to make some changes.
The first game was against Rob and his Easterlings. Rob played it better, tactically, and my elves just did not work the way I had hoped they would. I set up first.
We had some of the new Osgiliath ruins in the center, with trees and wall around it. We were playing the same scenario as my game against Keith the other night. The picture above shows my initial set up.
Rob held me in the center and flank and crushed my elves on the right. After that it was all mopping up.
My second game was against Curtis, who has never played before. I have been trying to talk him into it for awhile, so he agreed to come down today and give it a shot. I brought my Isengard army for him to test drive. He had a good grasp of the rules and had been asking a lot of questions in the game with Rob.
The initial set up of the Uruk's. Five crossbows are under the hand to the right.
And my elves on turn two. This was a straight up meeting engagement, since it was a teaching game. My shooting was a lot better this game and I was able to force him to come to me. I set up just my side of the line of walls, allowing me to gang up on him as he came through.
I did not get any pictures of my third game, against Russ. He had a Mordor army made up of a generic Nazgul (10 Will) two specters, four trackers, a bunch of Black Numenorians and orcs backing them up. We were playing a scenario in which each player has a hero in the center of the board and the rest of their army six inches in. You are pretty much forced to fight at least one round of combat, as otherwise you can't use your stand fast.
This was a really annoying army to fight as the specters kept pulling my troops out of position, leading to the death of my captain, while the Wraith kept my courage down and black darted things. We played that there were no In the Way rolls or any effects of casting in to combat. That doesn't feel right to me, but I can't see where, in the rules, that would be wrong.
We both broke and he just got me down to 25% first. That army build is definitely one that works your skills. Terror, the specters and the Nazgul are all things that work well together to throw a monkey wrench in your plans. I have not beat Russ with that army yet.
This was a game between High Elves (cleverly disguised as Galadrim) and Dwarfs.
We got two of our scenarios tested by a bunch more people. Everyone liked the Stormy Weather one. (Half your army in the middle of the table). The Parlay scenario had a lot of questions. We will have to work on it to see if we can simplify it and still keep the intent.
As far as my Elves went. Their shooting was as good as I thought it should be, though S3 is not a huge improvement over S2 it is twice as good in a lot of conditions. My spears did exactly what I wanted them to but my Elves with Elf Blades were too squishy. I will have to give them shields. I think the archers also need to have spears as they were squishy in the later stages and would have been better off providing more attacks to my other models.
I may have to re-consider my desire to not ally in Galadrim.
All in all, a very successful day of gaming.