The Lt didn't like how this briefing was going. By the look on his face, neither did Capt Al Tharki. Things had been going great. They'd fought the United Nebula Space Command (UNSC) peace keepers and pushed them back. The Federation's own recon units were in other areas so they had been fighting mercenaries of one unit or another and more than holding their own.
The abandoned base. Only the scouts and snipers are in residence. |
Now the UNSC had brought in more troops. They were making a major offensive in this sector and the 47th Infiltration Bn was going to serve as the rear guard, delay and harass. That was normally a standard mission but there was a lot to worry about. Intel said the UNSC didn't have any air. That was good because the 47th had lost its AAA vehicles in an ambush the week before. Lt Badani also didn't like the fact that there was almost 100 km of ground to cover before they could turn the fight over to the heavy line units.
The Brigade Ops officer promised him a platoon of tanks and priority air support. Badani's platoon would be setting up in a recently abandoned base. They just had to delay the enemy recon units, give them a bloody nose, then fall back to the next position. Again, a standard mission. Badani didn't know why he was so apprehensive this time around.
Things started to go wrong from the start. Badani's APCs were delayed trying to get to the base. His scouts reported that the enemy was in site at the same time he spotted the buildings. Badani gave the order to rush forward and get his units into cover. As his driver floored the electric drive, Badani's threat receiver reported two airborne bogies inbound. They were coming from the enemy lines and didn't respond to IFF.
The sniper team. They are actually inside the building. |
The enemy tank. |
The tank, the Viper and Badani's squad moved up the center. The Lion scout car and the 3rd squad raced towards the right flank, where there was a fortified gate and tower, while the 1st squad moved into a forest on the left flank. The sniper team was dug in like ticks on a hill, left of center. From there they engaged an infantry squad and a heavy laser team, dropping enemy infantry with every shot.
3rd Squad and their APC burn. The Lion lasted one more turn. |
The burning tank. The Viper would follow soon. |
1st Squad in the woods while their APC burns behind them. |
My thoughts on the flyers. They killed every single one of my vehicles and I had nothing to answer them with. |
Just imagine flames and cheers from the infantry on the left. |
In the end, Lt Badani's death slowed the enemy thrust on this axis for a critical 24 hours. The enemy infantry was largely intact but their remaining vehicles had been savaged and their air scouts were either dead or back at base being repaired.
Nick had some good dice, nicely complimented by my just sub-average rolls. The real tipping point was his air. my ground forces were doing a good job of holding him up but his air units just tore me apart. I think the APCs are going to need a software update to help them deal with enemy aircraft.
This was a fun game. I'll need to change my list a bit. Infantry are great when they are dug in but are much less useful in most other situations. Nick had a heck of a time digging my grunts out of their barracks fortress. They finished off the two tanks, killed one of the drones and had an APC and two more drones damaged.
Cool report. Re: the lack of AA cover, your picture truly speaks a thousand words!
ReplyDeleteIt was mildly frustrating. I was actually OK with it since that's what happens when you run around without a way to deal with one of your opponent's weapon systems. It's one of the things the rules model pretty well.
ReplyDeleteNice report, love this table!
ReplyDeleteThanks! It's really much better to play on than it used to be.
Delete