Showing posts with label Drop Zone Commander. Show all posts
Showing posts with label Drop Zone Commander. Show all posts

Tuesday, January 01, 2013

2012 In Review and 2013 Plans

How's that for an inspiring title.  I love seeing what everyone else plans for the year, and how last year's plans panned out (or more often did not).  Since a large part of my keeping this blog is to keep track of my hobby, I also look forward to seeing what the last year held for me.

This was the biggest accomplishment of the year.

Tuesday, August 14, 2012

Hawk Wargames Newsletter

Hawk Wargames, makers of Dropzone Commander, put out a weekly (or so) newsletter.  There have been some complications with their initial production and this has caused some angst among eager customers.

This week's Newsletter lays out the reasons for the delays in product and the small number (two) of distributors.

As far as I'm concerned this is a class act.  They are upfront about the issues and what they are doing to fix them.  This company has been one man and his girlfriend.  That he has accomplished all that he has is amazing.  I'm looking forward to picking up a copy of the rule book this year, and models next year.

We wargamers tend to think of games company's as giant GW size corporations, or at least as medium sized businesses with a couple of dozen employees.  The truth is that most companies, especially in the smaller scales, are just one or two people.  Folks can rant and rave but it is what it is.  If you want a company to get bigger, push their game, buy their products and get them the money to expand.

Additionally, there is a new review of the game, in some detail, located here.  If you've been thinking about it, read the review.

Thursday, July 19, 2012

Dropzone Commander

I've been looking at this game for awhile now.  I mentioned it in this post, in fact, as one of the games I'm hoping to check out in the next four months.  As launch gets closer I'm getting more and more excited about both the models and the rules.

The cover looks like it really captures the flavor of the game.

Tuesday, June 12, 2012

Four month plan +

There's a lot I want to do this year, since I'm trying everything that catches my fancy for twelve months.  I've called it the year of rules but I'm also dabbling in scales, mediums and genres.  The only real rule I have is that all of my gaming activities have to be games.

This year I'm deliberately being a gaming magpie.

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