|This pretty much sums up this game for me.|
We went for our own scenario. There were three objectives across the table. One in each of our deployment zones, on a hill; and the house in the center. Each model within three inches, or on the floor inside the house, was worth a victory point. We were playing teams and once one side was down to 50% we rolled a die at the end of each turn; on a 1 or a 2 the game ended.
|Nuradan's army, under the Betrayer.|
The combined forces of Harad and Umbar marched north towards Mirkwood. Several days from the forest, passing through long abandoned farm lands, Nuradan's scouts advised him that there was a force of Mirkwood elves and Galadrim closing on him. The Southrons made for a farmhouse, planning to use it as a fortified base, hoping to negate the Elvish shooting.
The Elves, however, had also recognized the significance of this lone building and were closing on it with all haste. In the end the two armies reached it at the same time. The corsairs were on the left, sheltering within the Shadow Lord's magical shroud. Nuradan was on the right, with two copses of woods in front of him. The elves had a clear run to the house.
|The old enemy, along with their wood elf allies.|
|The Haradrim begin to scramble through the windows, occupying the house.|
|The Corsairs, about to join battle, and suffer the first of two Nature's Wrath, knocking them all to the ground.|
The Galadrim Knights charged into the corsair line, adding to the slaughter, though one of their number was killed by an arrow, fired from within the stronghold. The remaining knights caused great slaughter amongst the southern pirates.
|Round three of holding up the phalanx. The sacrifice here allowed most of the rest of the army to enter the building.|
|This is a nut even Rumil couldn't crack.|
We didn't have time to finish the game. As we were broken we rolled a die and it was not a 1 or a 2. If the game had ended that turn we would have won easily. A few more and the elves could have swamped the other two objectives. We called it a draw.
This was a great game. The dynamics of the four person game were very different. Tony's loss of the Shadow Lord, early in the game, was a crushing blow to his plans. He had no real defense against the Nature's Wrath, giving the elves a huge advantage. I had mentioned, before we started, that we should be able to go in the windows. This bumped up the means of access from one to seven. Sadly, my opponents agreed but didn't think I was serious. This was a huge advantage when my Haradrim poured through the windows.
This was one of the better games I've played in awhile. There were four of us and we all got to play. The dynamics were very different and the interactions between the players were a lot of fun.