|Light Armored Recon pushing the Infiltration Bn out of the village.|
Tony and I played our first game of Gruntz last night. I put together two pretty even forces, three squads with supports, three APC's, a Lt, a sniper, a medic and two light Mechs. The Infiltration Bn also had an AC team.
We played a meeting engagement, both forces moving into the village and trying to take control of it. This was really just a learning game, and part of Tony trying out new game systems. He's recently become disenchanted with the evil empire and is looking for other games.
|APC's squaring off in the main street. That lone trooper was part of a squad a minute ago.|
|The Federation mech staring down its Caliphate counterpart.|
|A good round of shooting, though the medic saved two of them.|
|The Federation armor closes for the kill.|
|All three APCs are burning at this point.|
The cards were great. I use Gruntomatic to build my cards. It's quick and easy and they are saved on the site. Now that I have a game under my belt I'll read through the rules again.
I found myself thinking about the game again today, which is the sign of a good game in my book. I liked the rules. I think they'll scale well to larger games. They are simple but flavorful. For smaller games I think that I'll still prefer Tomorrow's War, based on my one game of Force on Force. For rules that are fun and easy to learn with plenty of tactical depth, Gruntz work fine.