The scouts informed Nuradan that the Uruk Hai were gaining from the rear, and the howls of Whargs could be heard from the front. More worryingly, the scouts reported seeing Saruman leading his forces in pursuit. It appeared that the white wizard had more tricks up his sleeve. Nuradan led his force into some ruins, hoping that the ruined buildings would provide some sort of advantage against the enemy.
|The initial positions of the two sides.|
Sadly, for the Haradrim, Saruman was able to coordinate his two forces, both arriving on the battlefield at the same time. The Southrons were spread out, following their rush to reach the ruins. Saruman ordered his phalanx in against the Haradrim line while he maneuvered towards the flank in an attempt to sow confusion through his sorcery. Nuradan heard the Uruks screaming to "take the leaders" and surmised that Saruman wanted whatever trinket it was that the Betrayer had beneath his robes. He did not envy the orc that tried to take that particular prize.
|The two lines, just before contact.|
|The wharg riders, just before they charged the left flank.|
Saruman was, mostly, held at bay by the Betrayer, only getting one sorcerous blast off. Nuradan traded the lives of his warriors for space and time, his line disappearing like water in the desert sands.
|The four heroes and a couple of warriors were all that survived the massacre.|
This was the Lords of Battle scenario. One point for every wound caused. All of the heroes survived. About the only good thing I can say about my army's performance in this game was that the Betrayer managed to shut down Saruman again. That was 180 points that had little effect on the game. This scenario was a perfect example of the weakness's of my army. Too few models and too much reliance on shooting. My shooting was cold and I just didn't have time for it to be effective. Having said that, Huntsman played this one perfectly and was able to totally dominate the game, forcing me to react to him.
Another great game, thanks Huntsman.